Role-playing games are a very sophisticated type of game that really needs a lot more attention to detail than other lesser genres. As soon as the computerized version of this genre was launched, there were a lot of money-hungry companies who decided to make a fuss in style without really trying to figure out what the key elements of the role-playing game were. In some cases, these companies actually dare to buy small companies that knew the genre and destroy the long legacy of great traditional sports.
Considering that this could have an impact on the future of computerized role-playing games, I have noticed that these gaming giants are trying to understand their importance so that there is only one thing for them. Help them understand. To sell role-playing games, you need an audience that is willing to buy the product, and if a company continues to dramatize play rights under the guise of out-of-the-box games, it will only ruin their reputation. Is. Will do and will go bankrupt. I know bankruptcy is a word that these money hungry companies recognize and so I emphasize one point, try to sell the fans who play the role of Dodi shooters and you will go bankrupt!
Personally, I’ve been a role-playing player for almost thirty years and I’ve only fallen in love with two systems that are probably not named because of the essay writing instructions. All I can say is that very few game companies have come close to the pen and paper versions of the best-selling games on the market, you know people who really like to play. I will say that I was happy when role playing games became computerized because it meant that I could play my role without the need to look for people with similar tastes and although some games played more roles. There are. Players have become sports, they are unfortunately some distance away. On this note, the style of role playing games, which includes pen and paper, computerized games and online games, is the only type that can fully meet the depth requirements of the role player and I will explain the reason later. will do.
Well, then what are the elements of a great role-playing game? I’ll give you one at a time, but the most important piece of advice to keep in mind during this discussion is immersion. To be a really good role-playing game, it needs to get the attention of the players, not the twists that allow the player to slip back into real world reality. Players should be placed in an imaginary world if they feel they have experienced a great role-playing game.
One of the most important elements of immersion is the story. A really reliable and yet compelling story. A character doesn’t want to upload a new game, nor does he want to be disappointed that the story line contains the weak idea that he has to kill a lot of things to gain enough experience to kill a seemingly bad guy. Waterfall. Who wants to play a game where the bad guy is called the bad guy for no reason? Have you ever played a game where you are part of one group of people and you have been chosen to defeat the other group but there is no real evidence as to why the other group is bad? The worst of these are recent thug games where one criminal organization wants to defeat another criminal organization and you are a hitman. Who is really stupid about such a horrible story? This is definitely not for the faint of heart.
A good story line cannot be an excuse for war and it must be something you want to be a part of. The story has to be included in the gameplay and presented in a way that does not interfere with the reality of the gameplay. There is nothing worse than a big cut scene that comes in the middle of the game and keeps you sitting idle for more than a minute or two. For role-playing gamers, the drowning of the game comes from being a character, not from watching cut scenes like you’re watching television. What’s next … advertising?
Another part of a great gameplay experience is knowing that you have been a part of the imaginary world since you were born. It knows the world and the current situation, as well as who the current leaders are. This can be done cleverly by unlocking pieces of information in a natural way when interacting with non-player characters. Some very important information may otherwise appear in a meaningless commotion, just as you are immersed in the world right now.
One thing that will keep a role player out of the game is a sudden unwanted conversation in which the hastily introduced character reveals where the next local town is and that you have to be careful as the war continues. Is. Or something like that. This is only done in games where maps are updated when you search for places of interest. It’s ridiculous to build a big city that’s not ten miles from your current position that you have to explore.